#include "common.h"
#include "glwindow.h"

// The main function
int main (int argc, char **argv)
{
	if (argc < 3)
	{
		printf("Usage: \ngputracer [parameter] [argument]\nParameter: convert, render\nArgument: .hf file while converting, shader name while rendering\n");
		return 0;
	}
	std::string szParameter = argv[1], szArgument = argv[2];
	if (szParameter == std::string("render"))
	{
		visualisation(szArgument.c_str());
	}
	return 0;
}

